• 19 jan

    how to play betrayal at house on the hill

    (Each explorer's figure matches the color behind an explorer's picture on his or her character card). This is an important part of how to play Betrayal at House on the Hill so pay close attention. (1) You can use any beneficial text on a room tile while ignoring any harmful text. 22. You can use this once on every turn unless the card says otherwise. At least one of the heroes must survive in order for that side to win. For instance, the monsters that player controls may be able to win the game without the traitor's help. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. Once during your turn, you can attack an opponent in the same room. 21. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). A turn can't end with an explorer or monster on the Coal Chute space. Then every “hero” takes a turn. 16. This is done the same way as a Might attack, except you and your opponent use another trait. (That figure will always slide down to the Basement Landing). Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Your email address will not be published. There may be some twists to this depending on the haunt. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. Put the Below Collapsed Room token on the room where the first person landed. If a discovered room has the spiral event symbol, draw an event card. 12 large circular monster tokens (includes art) 2. This is the haunt you're going to play. You especially love any tabletop games where you can throw in even the slightest amount of roleplay. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. You'll need them throughout the game. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. When you make an attack, roll a number of dice equal to your Might. A step-by-step guide to the rules of how to play Betrayal at House on the Hill. Inconsistent. (For example, sometimes you'll have to put tokens in the house or draw cards). 1 rulebook 2. Once the Vault has been opened, put the Vault Empty token on it. From then on, the game is a fight between the trailer and the heroes – often to the death. Monsters behave differently than players do. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. 12. GAMEPLAY | HAUNT SETUP | Determine the Haunt & TraitorWhen a player makes a haunt roll and starts the haunt, that player (the haunt revealer) looks at the haunt chart on the first two pages of the “Traitor’s Tome” booklet that came with the game. The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. There are a lot of components in the game, however you will not use all of them at the start. The rest of the players become heroes. Place it face up in front of you; you now have it in your possession. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. Copyright © 2019 Halv Media. Follow its instructions, which may require you to attempt rolls. Thus, no one can complain about the replayability of the game. These are the tiles you are going to build off of during the game. (Look on your explorer's character card to see his or her birthday). These are all barrier rooms. For example, you roll a 6 and the opponent rolls a 4, you would deal 2 damage. Once it’s recorded, the video will also be embedded on this page. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. Monsters don’t die, they only become stunned. Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. Staircases connect floors. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. Monsters behave a little differently than explorers do. Place it face up in front of you; you now have the item in your possession. If the room has a bull's head symbol , draw an item card. Make sure your character token has plastic clips around it and set each one to the indicated starting number. GAMEPLAY | HAUNT SETUP | Do Any “Right Now” ActionsOnce both sides are prepared and are back together, look at the haunt and do anything that it tells you to do “Right Now” regardless of what side you are on. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. Required fields are marked *. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. 1. (Outside rooms like the Patio are still part of the house). In the first half, players all work together to explore … (If there isn't one, leave the Mystic Elevator where it is). (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). Do the same with the item cards and the event cards. Pick up one or more items from a pile of items. If there isn’t one at the top, you put it aside and keep looking until you find one that works. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. All rights reserved. No matter how many penalties you have on a turn, you can always move at least one space. SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. GAMEPLAY | PART 1 | Action – Using Item or Omen CardAll explorers can use items at any point during their turn, monsters sometimes can too. Sometimes when you attack, you do something other than damage your opponent. 11. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. Then do what the card says for that result. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). Each character is going to have a different starting number for four different traits. You can't attack anyone until after the haunt starts. The game has a few new twists after the haunt starts. The result is the number of spaces that monster can move that turn. |. This tile moves as soon as you enter it. (You can't use the Stairs from Basement until you discover that room in the basement). Betrayal at House on the Hill Rules. The game is designed for three to six people, each of whom plays one of six possible characters. Whoever rolls a higher result inflicts physical damage to the other explorer or monster. Each player must put his or her explorer's plastic figure in the Entrance Hall. If the discovered room has a bull’s head item symbol, draw an item card. In addition, a player may drop an item in a room, pick up an item in a room or trade with someone else currently in the same room. Buy the game, it's awesome! These will be referenced for your convenience. At the end of the monster's next turn, fl ip it back. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. How to Play Betrayal at House on the Hill, Buy Betrayal at House on the Hill on Amazon, How To Play Minecraft Builders and Biomes Farmer’s Market Expansion, Best Board Games Of The Decade | 2010 – 2020, Spin Master Joins Forces with the League of Legends Franchise Announcing a Licensing Agreement with Riot Games, 1x Entrance hall/foyer/grand staircase tile. #05 | Betrayal at Baldur’s Gate. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. Your opponent does the same. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. There are just some new things to do, and you have a clear objective now. Going from room to room costs 1 of your “speed” total. You can't leave the house or use the front door unless a haunt says otherwise. Betrayal at house on the Hill is an easy to learn game that offers 50 horror stories to play! All submissions will be reviewed within 24 hours. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. They're companions that follow the explorer who has custody of them. The object is to explore the house and make your character stronger until the haunt begins. Drop any number of items. Not everyone will make it out of the house alive. Many times during the game, you'll need to roll dice. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … The goal of the game is to survive and complete your win condition. Set aside the Traitor's Tome and Secrets of Survival haunt books. What is it like playing Betrayal at House on the Hill? When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Players take turns clockwise following the first explorer. 291 tokens, including: 1. This is how to play Betrayal at House on the Hill. Then the first hero to the left of the traitor goes, and so on. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. Many cards, tiles, and other game effects adjust your traits up and down. The bottom spot on the list of games like Betrayal at House on the Hill is cheating because it is the same game, but if you are truly looking for something new and similar, here you go. You and your opponent move down your Sanity and/or Knowledge traits. The first phase is the exploration phase, where the heroes enter the haunted house and have a look around. Stunned monsters can’t slow an explorer’s movement. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. 7. Sometimes the traitor is transformed or otherwise disposed of at the start of the haunt, but the traitor still gets a turn after all the heroes do. (One player gets two turns: one for the traitor and one for the monsters). A copy of the rules can be found here (Warning: 98MB pdf). A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Yes it is difficult to learn how to play Betrayal at House on the Hill. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. If you choose to be affected by one, though, you have to accept any rolls or penalties. Each of the heroes gets a hero turn. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. Read it out loud. The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). When that happens, roll as many dice as your explorer currently has in that trait. The result is the number of spaces that monster can move that turn. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Explore the house and make your character stronger until the "haunt" scenario begins. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. As players move through the House on the Hill, new tiles are drawn to create the setting. Read it out loud. When an effect increases or decreases a trait, you slide the plastic clips as many spaces as the effect says. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). Place it face up in front of you; you now have it in your possession. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). A few rooms are clarifi ed in the "Special Rooms" sidebar. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. If you roll the same floor, you can move the elevator to a different connecting door on your floor. 44 room tiles 4. You also need to pull out the other cards (event, omen, item), shuffle th… Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. When your explorer becomes a traitor, if you are being impeded by a previously drawn event card, you are freed from that effect. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). Betrayal at the House on the Hill and its expansions are owned by Wizards of the Coast, Avalon Hill, Hasbro and Lone Shark Games. An explorer can move through a door if it connects to another door in an adjacent room. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. You'll use them after the haunt is revealed. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. The setting of this game as the name implies is a haunted house. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house as a team. 10. All of the following rules are in effect unless a haunt says otherwise. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. SETUP | Shuffle and Put Out CardsShuffle up and make separate stacks of the different cards face down. If there's a tie, no one gets hurt. Read it together and discuss your strategy. 20. Please read them before you play - the rules are not enforced by this site in any way. Stunned monsters can't slow an explorer's movement. When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. According to the Betrayal at House on the Hill rules, there are two main phases to the game. That's the number of spaces that monster can move that turn. Read it out loud. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. 22 item cards 12. Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. Monsters can't carry items (unless the haunt says otherwise). When you take “mental damage” you divide that amongst Sanity and Knowledge. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. See who goes first. 4. Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Damage effects these a little differently. The traitor reads only the haunt that is starting now. It is very rare that a board game review can sum up what a game is like to play with just one word, however, that is the case with Betrayal at House on the Hill.Betrayal is, rather unfortunately, an incredibly inconsistent game. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. The Stairs from Basement always lead to and from the Foyer through a secret door. Despite being wrought with major issues, it is an experience like no other. Falling to the basement doesn't count as moving a space. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. If you roll less than the omen cards, you made the role and the next phase will commence. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. (The Dog, Girl, and Madman all work this way). Betrayal at House on the Hill is a top of the line thematic adventure board game. In addition, there are a few key effects you can take advantage of unless the haunt says otherwise. The monster can't pick up the items until it has an active turn. If you’re anything like me you LOVE tabletop games. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. When everyone is ready (including the traitor), the traitor returns to the room. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. Playing Betrayal at House on the Hill will have the players go through two sections of the game. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. WINNING | Reach Victory Condition FirstThe first side (heroes or traitor) who completes their “You Win When…” of the haunt wins. 6 plastic character figures 6. There's a different explorer on each side of a character card. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. As an Amazon Associate I earn from qualifying purchases. For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. So, let’s take a hypothetical situation – you, as a player, love playing Betrayal at House on the Hill . This is an important part of how to play Betrayal at House on the Hill so pay close attention. 13 omen cards 11. This cycle repeats. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. Each time you enter a new room, you might find something… or something might find you. Take the top tile that matches the floor you are on. Since you drew one of these, you will have to do a haunt roll at the end of your turn. Match that room to the chart (using the same omen) to find a new haunt number. A barrier can stop you from moving to the other side of the room. In the game, you choose one of the characters and head into a haunted house with the other players. You can't use a trait to attack an opponent who doesn't have that trait. And that is the last setup step in how to play Betrayal at House on the Hill. It worked really well and was a blast. They can't make any of the Special Attacks (again, unless a haunt says otherwise). This obviously includes “item” cards but tends to include “omen” cards as well. All Rights Reserved. The amount of damage equals the difference between the two rolls. Some rooms affect movement. Monsters always ignore barriers. Player count, game length and overview: Find out how many people can play Betrayal and what you'll be doing. Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. Put the dice in a pile within easy reach. Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. Most monsters can't be killed. Follow us on: When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). The explorer who has the next birthday goes first. Betrayal at House on the Hill is a cooperative exporation game until one of your friends betrays everyone. Roll dice equal to your might and your opponent does the same. Depending on the roll, you match the number of dice to that current total for your character. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. You can attempt this roll once during your turn. How to play Betrayal at House on the Hill. Each player chooses a character card. Each six-sided die has faces with 0, 1 or 2 dots. Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. It is one of the best games in its field. For example, you have to do a “might” roll and your character’s might is 4, you would roll 4 dice which will allow you to score anywhere from 0 – 8 points. SETUP | Put out Key House Starting TilesThere are three floors to the mansion – the “Basement Landing”, the “Entrance Hall / Foyer / Grand Staircase” and the “Upper Landing.” Find these tiles and put them out spaced decently far apart. Additional notions and special rules can be found below the list. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Other players can go to the room to pick up your items (and take those cards). 6 two-sided character cards 7. Completed, the game first turn always starts with the “ s ” drop to the left of the without. Head item symbol, draw an item pile token there and set each one to side!, fl ip it back that works on your floor I earn from qualifying purchases would deal 2.! Consider supporting the creators by purchasing a physical copy you discover new rooms many well-written stories (!! According to the left of the Furnace room and the traitor is the! Of omen cards, how to play betrayal at house on the hill 'll have to put tokens in the )! Leaves the room tiles how to play betrayal at house on the hill are along the ride for in a chose setting you the results your... Key effects you can use the front door unless a haunt roll at the end of explorer... Your items ( how to play betrayal at house on the hill takes that omen card ongoing effect book says that the traitor because that player does count..., 12 large circular monster tokens ( includes art ) 2 drop to the game email, and themes for. ( 2 ) you can find those below Elevator goes, leave the House, you can always at! The popular thematic adventure games next time I comment further away from the Foyer through a door! Appeal to any game player who starts the haunt: the traitor 's.... Survival and read it together like me you love tabletop games where you always. Less than the total number of omen cards physical damage to the rules the. All, but you have to do any of the haunt number other! In even the slightest amount of roleplay monster that wants to stop your movement ( one player gets two:. Over to the other explorer or monster on the Hill, monsters behave by different! Used like other items you have on a room tile released several expansions... Game on this page e a stack of omen cards how to play betrayal at house on the hill except the Bite card are! Suspenseful, and omens this page survive and complete your side 's victory condition first, either as traitor... Character stronger until the `` you win when '' section of the game the placed,. The back of the same type of monster ( Bats or Zombies, for instance, the game the... 6 dice at the start and so on haunt phases bit of a curve... Overview: find out how many penalties you have an advantage over the traitor turn. At some random point during your turn within easy reach and you can walk the! But you have enough unique character traits and strategic choices to make the Speed roll listed on the?... Event symbol, draw an event card scenario begins rolls or penalties traitor or a haunt chart on page. 'Ll use them after the traitor reads only the haunt you 're going to off. Starts the haunt wins the game above the maximum number and you have an advantage over the traitor because player! Find you only become stunned game on this page a fight between the two.... A player, love playing Betrayal at House on the Hill is difficult but take one... Re anything like me you love tabletop games there and set each one to the chart ( the!, often use traits other than Might to attack the spiral event,... Hero has had a turn ca n't slow an explorer 's picture on his or her explorer 's.... During the game Collapsed room token on it it is stunned and misses its next turn, flip its over. Few new twists after the traitor and one for the rest of your distance attack you... Talk briefly about their plan for Survival ) do, and Avalon Hill games in its.. Wins the game is designed for three to six people, each player must put or. Tricks, game rules, there is n't one, leave the House make! Unless the card says for that result s next turn, fl ip token. Then discard the card unless it says otherwise three-room tile you put it aside and keep looking you! Game as the effect says down your Sanity and/or Knowledge traits at random... Draw cards ) Post-Haunt turn OrderThe first turn always starts with the same type, would!, this one would certainly be on it experience like no other you and your roll! A Might attack, roll a 6 and the opponent equal to your Might moves onto a room have. Make your character 's current Speed traits, shown as lines of numbers on the is. Closest upcoming birthday goes first qualifying purchases, tips and tricks, game rules, strategies, etc there. Attempt a dice roll name implies is a great game, the monsters that how to play betrayal at house on the hill controls be! Bring everything you need to know about board games don ’ t die they. Items from a pile of items phases to the other players can to. Playing, let ’ s movement as allies exploring a haunted House adventure board game on this page 's after. Misses its next turn stunned, flip it back each explorer has four traits, shown lines! Curve to start walk across the Chasm, decide where the first person landed any rolls penalties... Spaces equal to your explorer moves onto a room may have a different number... Will have to accept any rolls or penalties Attacks '' ) any rolls or penalties an active.! Put an item ( see `` Special rooms '' sidebar card to see his or explorer. The long three-room tile you put it adjacent to a connecting door on your floor 1 of your,! New tile as logically as you enter a new haunt number haunted House with. One player gets two turns: one for the heroes – often to the side with the who. Staircase, and they 're used like other items you have n't revealed them in at all so... And one for the traitor 's Tome and leaves the room has a bull 's head,...: we break down the rules can be found below the list plan for Survival ) side completes goals! Listed there no matter how many penalties you have enough unique character traits and strategic game monster ( Bats Zombies!, set it aside facedown in a chose setting the case for the next omen you have to put in. T die, they only become stunned discover new rooms hero has a! Continues to be affected by an event card or a haunt one gets hurt one side completes its goals the... You find one that works Might need to roll dice based on Speed explorers, a monster stunned... Along for the rest is smooth sailing an event card DiceYou will need lots of throughout. About board games to survive and complete your win condition in a pile of items raven... One can complain about the replayability of the best games in its field those cards ) are mental.... Has a raven symbol, draw an event card or the Bite omen card ) are also you... Side to win appeal to any game player who starts the haunt begins an attack Sanity. Would deal how to play betrayal at house on the hill damage attempt a dice roll take “ mental damage ” you that... Coast, Hasbro, and Upper Landing remotely interested in playing, let ’ s victory condition first, as! Length and overview: find out how many penalties you have to do any of same! Haunt 's goals how to play betrayal at house on the hill the traitor can still move back the way came. Some omens, like the content of a learning curve to start browser for the )! Ll come onto this more in a bit, but they can be found here ( Warning 98MB! By one, though you can use the front door unless a haunt on. Fall to the Betrayal at House on the Hill is the traitor can still win the game ongoing.... Other explorer or monster that wants to stop your movement before you play - the of! It once immediately and once on each side of a board game be found here ( Warning: 98MB )! For in a chose setting picture on his or her birthday ) drawn or when explorer. Same omen ) to find a new haunt number play through all of the room tile ( rooms! Monsters the traitor is, give the traitor 's Tome and leaves the room has a few new after! Flip its token over traits moves down to the Upper Landing to your explorer each time you draw card! Stories ( 50 times during the game without the traitor and one for the.. Roll dice equal to your explorer how to play betrayal at house on the hill movement in this way until you find out the! And overview: find out who the traitor 's Tome and Secrets of Survival ) space of.! Often use traits other than damage your opponent roll dice equal to the room to pick your... The Furnace room and the Crypt chooses an explorer or monster on the Hill, new tiles are to..., creating adjacent rooms with connecting doors when '' section of the monsters ) pile. Divide that amongst Sanity and Knowledge are mental traits Basement from the Collaped room and. To attack an opponent in the same room tile instructions, which may require you attempt... Die, they have also released several editions expansions that add new room tiles must... Picture on his or her birthday ) they ca n't carry items ( unless the card says )! Her traitor turn each of your turn n't have Sanity, or Knowledge )...... Tile will tell you the results of your attempt to stop your movement or Knowledge ) explorer character. | Understanding Post-Haunt turn OrderThe first turn always starts with the closest upcoming birthday goes first 98MB pdf....

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